This is something I have been thinking for a while so here it goes. This is a list of platforms I know of and my choice of what makes sense for a hobbyist programmer like me. Let me first list down all the possible platforms and then list down the pros and cons that I feel are associated with each platform. Java ME (The platform formally known as J2ME) Windows Mobile Linux Palm Brew Symbian Blackberry iPhone iPhone Let me start with iPhone the darling of the media and blogger's till about a fortnight. I had real expectations from iPhone as a platform but the way its been going so far I would never bother developing for it. Officially there is no SDK with which one can build applications. What ever tools the community had built have been rendered useless with the iPhone 1.1.1 software upgrade . The community might be able to hack a version for 1.1.1 but without any support from almighty apple its just a cat and mouse game. With every minor release the applications ...
Call *321*671# to activate the service on your phone. It will ask you for permission if you want to enable it. To customize the account dial 52555 To disable voicemail dial *321*673# You can also activate it by sending out a SMS Send START VMS to 54321 for activation Send STOP VMS to 54321 for de-activation This post if for my own reference. If you have any questions leave a comment and if I know about it I will try and answer it.
UPDATE : I guess most people are not getting what this technique does in the first place. It sets the expiry of the JavaScript to years and not days. Once the JavaScript file is downloaded it is never downloaded again, ofcourse unless you force it by removing the file in the cache. If you visit the site often the JavaScript will not be removed from the cache. If you make any changes to the JavaScript you only need to change the version of the file and the new file will be downloaded. The older file is automatically removed from the cache when it is no longer requested. And just to add one more point this can be done on the WebServer itself without using this technique, but that has its own drawbacks. To further speed up the download you can gzip the JavaScript. If you have developed an AJAX based web application you would know how many JavaScript files are required per webpage. If you use the prototype or dojo toolkit library you would know how big those JavaScript files can t...
Comments